Feb 27th, 2016
- Civilization: Beyond Earth 1 1 4 Aluminum Square Tubing
- Civilization: Beyond Earth 1 1 44
- Civilization Beyond Earth Review
- Civilization Beyond Earth Mods
See full list on civilizationbeyondearth.gamepedia.com. Sid Meier's Civilization®: Beyond Earth is an offering in the multi-award winning Civilization strategy game series featuring the famous “just one more turn” addictive gameplay that has made it one of the greatest game series of all time. Sid Meiers Civilization Beyond Earth V1.0.1.611 trainer +9 Sid Meiers Civilization Beyond Earth V1.1.0.1043 Rising Tide trainer +9 Sid Meiers Civilization Beyond Earth V1.1.0.1043 trainer +9 Sid Meiers Civilization Beyond Earth V1.1.2.4035 Rising Tide trainer +9 Sid Meiers Civilization Beyond Earth version 1.0.2.666 trainer +9.
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Civilization: Beyond Earth 1 1 4 Aluminum Square Tubing
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- Sid.Meiers.Civilization.Beyond.Earth.Update.v1.1.2.4035-BAT - [b-smcbertu112] [429,89 MB + 4,87 KB]
- ed2k://|file|Sid.Meiers.Civilization.Beyond.Earth.Update.v1.1.2.4035-BAT.rar|450775223|D8FD4692B12B89B16D306E3BB4458D26|h=NNQGLXQOUFLGE4ALGEAN5L2LXB5LPC4X|/
- ed2k://|file|Sid.Meiers.Civilization.Beyond.Earth.Update.v1.1.2.4035-BAT.nfo|4985|44B6A4796DD227978644E0BD27C55E22|h=R2LMWDWC4MPV6TU744KVJQ7RJFWDSR5J|/
- The team has released a new patch for Beyond Earth: Rising Tide. This new patch introduces the Wonder War, allows for Domination-focused plundering of an opponent’s final city, adds additional information about Artifact rewards, expands the Black Market Covert Op, and makes additional bug fixes and UI improvements. And last but not least, we’ve updated the colors for Chungsu.
- The Wonder War is a set of changes to the AI that makes it far more aggressive towards players when a Planetary Wonder is constructed. The AI is now more actively concerned with preventing a player from winning the game, and so as the player begins their endgame, the AI factions will warn with more aggressive messaging via Communiques, and then switch to actively preventing the player from completing their victory. Alliances will be sorely tested as the player asserts the right to set humanity’s future direction, and adversaries are likely to become implacable enemies from that point.
- The Black Market Covert Op now has a “Sell” function as well. Assigning an agent to this op allows you to discretely unload your strategic resources in exchange for Diplomatic Capital. The more experienced an agent, the more resources they can sell. The Diplomatic Capital rate remains constant per resource sold.
- Domination Plundering allows a player to use the Spoils of War system to extract the War Score difference in techs or resources after taking an opposing faction’s final city.
- We have also added access to information about any rewards you’ve unlocked through researching Artifacts. There’s a “+” button in the bottom-right of the screen which will expand out to show that information.
- There are some changes in this patch which will also apply back to the basic Beyond Earth. A complete list of the changes in this patch may be found below.
- New Features/Changes
- • “Domination Plundering” - When you take an opponent’s final city during a war, you will now see the Spoils of War screen so that you can claim you War Score difference in techs and/or yields
- • “Wonder War” - AI will now be far more aggressive when players complete a Planetary Wonder, including messaging via Communiques and Confrontations
- • “Black Market: Sell” - You are now able to assign an agent to “Sell” unwanted resources via the Black Market in Covert Ops
- • “Artifacts Overview” - You are now be able to see what rewards you’ve unlocked by researching Artifacts (found under the + button in the bottom-right of the screen)
- • Fixed an issue that could cause Victory quests to not progress correctly when performing quest steps out of order
- • Moving a water city to claim Frigid minor Marvel nodes will now properly grant Geothermal (assuming “Ice and Conquest” was completed)
- • Aquatic units will no longer change to embarked version when Completing “Point of No Return Null” quest with aquatic city
- • Fixed an issue that could inappropriately cause “An Elemental Fate” to fail if an aquatic alien nest was used
- • Fixed an issue that would cause “Solid State Citizen” to complete before all objectives were met
- • Fixed multiple quests so they will no longer ask players to build land-only buildings in water cities
- Diplomacy
- • You will no longer gain or lose respect when you declare war due to an alliance
- • Fixed an issue that could break Diplomacy screen on Windows 10 machines with certain settings
- Art
- • Fixed an issue that could cause tile improvements to disappear in base Beyond Earth
- • Fixed an issue where affinity quest pop-ups would have the incorrect image displayed
- • Outposts will now show correctly in Combat Preview
- • Added support to show alternate colored civ icons in Trade Route
- Overview
- • Fixed an issue where a sponsor’s model would not appear if the city banner was selected while still in the process of meeting them
- • Brought Rising Tide’s Alien Nest icon to base Beyond Earth
- Balance
- • Reduced yield strength for internal city trade routes
- • Increased values of international city trade routes
- • Fixed Pioneer Spirit city plot culture modification to match text as intended
- • Fixed Alien Preserve quest reward now properly matches text
- • Submarines are now included correctly in ‘Bonus vs Naval Ranged’ unit perk
- Misc
- • Fixed an issue that allowed workers to build roads or magrails on water city tiles
- • Fixed an issue where the Gene Vault would not produce Worker units appropriately
- • Damage preview shows correct value for embarked units
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- Sid Meier's Civilization Beyond Earth Update v1.1.2.4035 (c) 2K
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- Game:
- There is a new update available for Rising Tide. This
- Domination-focused plundering of an opponent's final city,
- adds additional information about Artifact rewards,
- expands the Black Market Covert Op, and makes additional
- bug fixes and UI improvements. And last but not least,
- The full patch notes are far too long to paste here,
- so please refer to the Civilization blog below for the
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- 2. Install the Update to where you installed the game*.
- 4. Enjoy! ;)
- * Required releases:
- Sid.Meiers.Civilization.Beyond.Earth.Rising.Tide.Addon-RELOADED
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- WE DONT WANT ANYONE TO CONTACT US!
- WEB: NEVER - IRC: NEVER - EMAIL: NEVER
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- ▀ NFO UPDATED 10/07/2015
Sid Meier's Civilization: Beyond Earth - Rising Tide | |
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Developer(s) | Firaxis Games |
Publisher(s) | 2K Games[note 1] |
Producer(s) | Andrew Frederiksen |
Designer(s) | |
Composer(s) |
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Series | Civilization |
Platform(s) | |
Release | October 9, 2015 |
Genre(s) | |
Mode(s) |
Civilization: Beyond Earth 1 1 44
Sid Meier's Civilization: Beyond Earth – Rising Tide, is an official expansion pack for the turn-based strategy video game Civilization: Beyond Earth. It was released on October 9, 2015.[1]
Civilization Beyond Earth Review
Setting[edit]
In the aftermath of the first wave of colonies, the people of Earth continue to struggle for existence. New factions have arisen and have launched a new wave of colonies off planet.[2]
Gameplay[edit]
Rising Tide brings new features including expanded water gameplay (which includes floating cities), hybrid affinities, a completely revamped diplomacy system, and an expanded exploration system.
The expansion adds several new dimensions to aquatic gameplay. Unlike land based cities, or even ocean cities in previous iterations of the game, aquatic based cities can move. Movement, rather than culture, is the way aquatic cities expand their borders.[3] Aquatic cities produce less unhealth, produce more energy and culture, and can create naval units much faster than land based cities. However, they are much harder to defend, and are less efficient at producing land and air units as land based cities would. On top of these differences several wonders and buildings are exclusive to either land or aquatic cities. Workers in RT can build farms on aquatic tiles, and they have an expanded number of aquatic tile types they can improve. When viewing at ocean tiles, water is transparent rather than blue allowing players to see the ocean floor. This graphical enhancement allows for players to see resources under the ocean.
Hybrid affinities add another twist to the Beyond Earth experience.[4] In the original game, players are encouraged to earn points toward one of the affinities: Supremacy, Harmony, or Purity. The game favored choosing one affinity to level up while ignoring the other two. In Rising Tide, players are now also rewarded for leveling up multiple affinities at the same time. Several new units of the game can only be built if the player has points from multiple affinities.
Civilization Beyond Earth Mods
While the base Beyond Earth game used a diplomatic system derived straight from Civilization V, diplomacy in Rising Tide is described as 'completely rebuilt from scratch'. Players can earn a new type of currency, diplomatic capital. Factions can earn this capital with certain buildings and wonders, and they can earn it trading with other factions. Each faction can use this capital to buy personality trait bonuses. Diplomatic capital can also be used to build new units and buildings but it can not be used to buy new tiles. The AI has a respect and fear factor. Players who the AI deems high in respect or fear may enter more beneficial relationships. Players with low fear or respect ratings are more likely to go to war. When entering a war, players now earn a war score. When entering peace negotiations, the higher the war score a player earns, the more concessions a player may get from the losing faction.[5]
Exploration has an expanded role in Rising Tide. Players can find three types of artifacts: Old World Relics, Alien Biology Artifacts, and Progenitor Artifacts. When a player receives an artifact they may cash in these artifacts early for quick bonuses, or they can combine different artifacts to unlock different wonders, buildings or unit bonuses. Players may also discover Planetary Marvels. When a Marvel is discovered a planetwide quest is unlocked, which when completed provides many bonuses. Each biome has a different marvel.[6]
On top of these changes to exploration, explorers can perform expeditions on water tiles. Players can now leash Aliens using explorers, allowing players to capture armies of aliens to fight for them.
Rising Tide adds two new biomes: frigid, an ice world, and primordial, a geologically active world.[3] Aliens have different color patterns in each biome and will behave differently depending on what biome they are in. For example, aliens in a frigid biome tend to be fewer in number but stronger while those in a lush biome would be larger in number yet weaker.
Four new sponsors have also been added: Chungsu, Al Falah, the North Sea Alliance, and INTEGR.[3] Chungsu comes from the Korean Peninsula. Contexts 3 6 1 – fast window switcher app. This faction excels at espionage and can build its founding city on water tiles. Al Falah comes from Arabia. Unlike the rest of the colonists, Al Falah colonists lived in generational ships rather than being cryonically frozen on sleeper ships. The colonists from this faction have never seen Earth, and its culture has evolved as such. This faction gets bonuses in City development. The North Sea Alliance comes from the British Isles and the Nordic region. This faction gets bonuses in water tiles, and can build its founding city on water tiles. INTEGR comes from Germany. It gains bonuses in the new diplomacy system. The Beyond Earth spinoff game, Sid Meier's Starships, does not include the new sponsors introduced in Rising Tide.
Development[edit]
The development of Rising Tide was announced on May 18, 2015.[7] The game was released on October 9, 2015. Several new features have been added post launch. A spoils of war system has been added to allow victors in war to pick what they want from the defeated foes. A black market has been added to allow players to buy or sell resources for diplomatic capital. The AI is much more aggressive toward players close to the completion of wonders or to victory.[8]
Reception[edit]
GameRankings gave it an 80.56% rating while Metacritic rated it 81/100.
Reception | ||||||||||||||||||
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Notes[edit]
- ^The Mac and the Linux version were published by Aspyr Media.
References[edit]
- ^Tack, Daniel (May 18, 2015). 'Civilization: Beyond Earth – Rising Tide Emerges From The Deep'. Game Informer. Retrieved May 18, 2015.
- ^'Firaxis Games'. Civilization Beyond Earth- Rising Tide. Firaxis Games. Archived from the original on 15 November 2015. Retrieved 21 October 2015.
- ^ abcMcCormick, Rich (16 October 2015). 'Alien Oceans are Familiar Territory For Civilization: Beyond Earth's First Expansion'. The Verge. Retrieved 21 October 2015.
- ^Looney, Russ. 'Rising Tide's Hybrid Units Look Awesome'. The GameAgent Blog. Archived from the original on 17 May 2016. Retrieved 12 July 2016.
- ^Meer, Alec (30 October 2015). 'iv BE Rising Tide Patch Makes Peace Less Ridiculous'. Rock, Paper, Shotgun. Retrieved 12 July 2016.
- ^Meer, Alec. 'Wot I Think – Civilization: Beyond Earth – Rising Tide'. Rock, Paper, Shotgun. Retrieved 12 July 2016.
- ^Savage, Phil (18 May 2015). 'Civilization: Beyond Earth – Rising Tide expansion announced'. PC Gamer. Retrieved 12 July 2016.
- ^'The Wonder War and Chungsu's New Colors: Changes to Beyond Earth: Rising Tide'. franchise.civilization.com. Firaxis. Archived from the original on 2 July 2016. Retrieved 12 July 2016.
- ^'Sid Meier's Civilization: Beyond Earth - Rising Tide'. GameRankings. Retrieved October 18, 2015.
- ^'Sid Meier's Civilization: Beyond Earth - Rising Tide'. Metacritic. Retrieved October 18, 2015.
- ^'Sid Meier's Civilization: Beyond Earth - Rising Tide'. GameSpot. Retrieved July 11, 2016.
- ^'Sid Meier's Civilization: Beyond Earth - Rising Tide Review'. IGN. Retrieved July 11, 2016.
- ^'Sid Meier's Civilization: Beyond Earth - Rising Tide Review'. PC Gamer. Retrieved July 11, 2016.
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Civilization:_Beyond_Earth_–_Rising_Tide&oldid=978804456'